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This is a simple dialog box for Unity.
If I was going to make a game with this kind of component, then I really wanted to create a "good feeling" one. And this is the result.

It is also able to understand a custom parameter called "< speed >", This can be used to slow down, or speed up speech. It took a while, and it's not perfect yet. But I'm happy with the result.

Other things you'll see:
Strange day night cycles, fancy looking NPCs, an interaction pop up, soundbites for the letters A-Z, custom cross drawn grass.

Position: N/A
Length of time: 10 days.
Language: C#.

What I contributed to:
Everything but the music, models and moving grass texture, they belong to Nintendo and are purely used for testing.

GitHub repository