Go back

Lek aan dek


Lek aan Dek is a VR puzzle game for the Dutch Navy to attract more applicants.

The player has to complete all the tasks and reach the end within 5 minutes,
It was designed to be showcased at events to get more people interested in the navy.

We build this as part of our exam as a "Masterpiece" to show what we're capable of.

I designed the color puzzle, general feel of interactions, feel of the enviroment etc.
For example, to make some things more obvious, I decided to go for a nightly enviroment, that way we could attract more attention to specific parts of the world.
We did this because often people didn't know what to do, we also gave the screens a pixel effect, since it would feel different that way from any other element in the scene.
At one point I wanted the ship to feel more realistic, Alex programmed it so that it would actually sit on the water. However after testing we realized it would just make the player nauseaus..
With my numbers puzzle, I wanted it to feel as smooth as possible, so it was based on touch instead of an ingame pointer.

Position: Programmer.
Length of time: 12 weeks.
Language: C#.

What I contributed to: Logic for preventing wall clips, Logic for player height on a ship with buoyancy, Generation of the PIN for the blocked door, Keypad to enter the PIN, Keypad display including user-feedback, Spawning, texture assigning and colours generation of the paintings, Tilting for hanging objects, Base clock functionality, Watch,blinking and beeps extended from base clock, Analog clock extended from base clock with rotating hand, World triggers, Putting stuff together in scene for sprints, Fixing stuff, Item placement, Lighting and flickering, Game flow, Secret easteregg. :)

Collaborators: Alex Janson, Mitchell Tuinstra, Lucas de Jonghe, Yvonne Kuijt, Zoë Baars, Rümeysa Bozkurt.

GitHub repository | Download Windows ready .ZIP