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Dee's Structors for hire!


This was a puzzle game inspired by some trash I collected.
It's a game where you work for a construction company that wants things destroyed!

I really wanted to make something for the quest and wanted it to be easy to understand, so the only element that essentially was needed was the Gun.
Within the levels I tested quite a few times and gathered an average, which I applied to the bullet count. I also looked at the theoretical minimal amount needed, and added an extra line for that!
I had a hard time figuring out where I wanted to display the ammo, so I just put it on the gun and it worked pretty well. I also noticed that sometimes buildings take longer to fall due to the simulations, so I gave people the opportunity to finish the level by pressing a button.
This way it was in their control, instead of being unlucky.

I noticed a lot of people also went under the building, if I were to change anything, it would be a secret or death to the game :)

Position: Programmer/designer.
Length of time: 1 week.
Language: C#.

What I contributed to: -I made everything except the music and the textures. GitHub repository | Download .APK



Collaborators: None