Arachne is a game in which the player has to get from one point to another.
The player can draw on pre-existent webs in the levels, cut webs and slingshot to traverse themselves through the stages.
Position: Lead developer, together with Dimitri.
Length of time: 8 weeks.
What I contributed to: Input, Camera creation, Movement, Rope pair programming, Level design, Animation implementation, Audio implementation, Footstep Sync, Game concept, Game logic.
Collaborators: Jaimy Putter, Dimitri van Manen, Ralph van Vlijmen, Roan van Ligten, Tim Ottenhof.
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